Wednesday, December 16, 2009

The Jin'zakk , Build & Strategy - Batrider Guide

Jin Jin'zakk - Batrider
Range: 375 | Move Speed: 290
Primary: INT
Str: 23 + 2.5 | Agi: 15 + 1.5 | Int: 24 + 2.5
Damage: | HP: 0 | Mana: 0
HP Regen: | Mana Regen:
Attack Speed: | Armor: 3

Once an expendable spy, Jin'zakk has outlived the suicidal tendencies of other Bat Riders to create a unique style, one that favours control and precision instead of wanton destruction. His years of battle experience have allowed him to innovate creative uses for his fiery arts: He can douse enemies in a bath of sticky oil that restricts their movements before igniting it, fire an explosive that blows enemies away, or take flight to leave behind a trail of flame. However, his most deadly skill involves lassoing his opponent and dragging the unfortunate foe into the arms of his allies.

Sticky Napalm Sticky Napalm (C)
Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times.
Level 1 - 10 damage and 3% slow per stack
Level 2 - 15 damage and 5% slow per stack
Level 3 - 20 damage and 7% slow per stack
Level 4 - 25 damage and 9% slow per stack
Mana Cost: 15
Cooldown: 3 seconds
Flamebreak Flamebreak ()
Hurls a highly explosive cocktail of dangerous chemicals at position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Level 1 - 75 damage
Level 2 - 150 damage
Level 3 - 225 damage
Level 4 - 300 damage
Mana Cost: 80/100/120/140
Cooldown: 11 seconds
Firefly Firefly (E)
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds.
Level 1 - 20 damage per second
Level 2 - 40 damage per second
Level 3 - 60 damage per second
Level 4 - 80 damage per second
• Damage type: magical
• During this the Batrider can fly above units, trees and impassable terrain.
• If duration ends when above impassable terrain, the Batrider can easily get stuck.
• Will destroy trees when flying above them.
Mana Cost: 100
Cooldown: 40 seconds
Flaming Lasso Flaming Lasso (F)
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
Level 1 - Drags the target for 3 seconds.
Level 2 - Drags the target for 3.5 seconds.
Level 3 - Drags the target for 4 seconds.
Mana Cost: 150
Cooldown: 130/90/50 seconds
Only killing the Batrider or the target will break the lasso before its expiration.
Ok, this skill is like Rhasta's skill but not channeling and you can move around drag your victim anywhere. In the Beta version you can even use Town Portal while lasso yourenemies and drag him to the base ^^ But now TP/blink is cancelling this skill ;)

Skills Build
Lv 1 : Firefly
Lv 2 : Flamebreak
Lv 3 : Flamebreak/Stick Napalm
Lv 4 : Sticky Napalm/Flamebreak
Lv 5 : Flamebreak
Lv 6 : Flaming Lasso
Lv 7 : Flamebreak
Lv 8-10 : Sticky Napalm
Lv 11 : Flaming Lasso
Lv 12-14: Firefly
Lv15: Stats
Lv 16: Flaming Lasso
Lv 17-25: Stats

Firefly taken as first skill to help you avoid level 1 gank. Just go to the hill if they intend to do so. Next max either Sticky Napalm and Flame Break. Personally i prefer maxing Flame Break first because it has knockback. If you want to last hitting, getting Sticky Napalm offers you a better creep kill. Just cast 1-3 times will add 30-45 damage for 45 mana. Pretty cheap. Get the ultimate as soon as possible. This will be a great tool for ganking.

Skill usage
Sticky Napalm in lane to assist in last hitting.
Sticky Napalm + Firebreak = Farming combo
Firebreak + Firefly = Escape combo
Sticky Napalm + Firebreak + Flaming Lasso + Firefly = Combo that disorients enemy team and pulls one enemy into your team

Items Build
Core Items


This items build is for maxing your potential as a ganker. Phaseboot combined with Firefly is a great choice to chase the enemies while slowing them with Sticky Napalm. Bracers to add some HP and Void Stone will cover your mana regen. Force Staff is used to help catch the enemies. Flaming Lasso has short range cast. With Force Staff you can push enemies heroes to your range (need great timing) or push yourself to them (easier, but more risky as you're the one who come to them). Why not Dagger? I prefer Force Staff because it adds more Intelligence and relatively same purpose with dagger. Force Staff also add damage and attack speed which you're lack of.

Luxuries


Get Guinsoo for additional disable, great for ganking. Bloodstone also gives you health and mana, let you spam your skills on team battles. Shiva's Guard for additional AoE attack.

Other Items

Lothar is actually not a bad item for him. Windwalk and immediately pulling one heroes into your team is sure a good idea. The drawback is that it easily counterable with Dust/Gem.


Dagger is also viable for Batrider. Blink into your enemy and capture it. But i prefer Force Staff to help land his ulti though.


This guide is still improving and need some feedback. But what about you? Have different idea or skillsets? Share it here ;)

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